TRANSFORM as Adaptive and Dynamic Furniture
Shape Changing Surfaces in Everyday Scenario
Luke Vink, Viirj Kan, Ken Nakagaki, Daniel Leithinger, Sean Follmer, Philipp Schoessler, Amit Zoran and Hiroshi Ishii
TRANSFORM is an exploration of how shape display technology can be integrated into our everyday lives as interactive, shape changing furniture. These interfaces not only serve as traditional computing devices, but also support a variety of physical activities. By creating shapes on demand or by moving objects around, TRANSFORM changes the ergonomics, functionality and aesthetic dimensions of furniture. The video depicts a story with various scenarios of how TRANSFORM shape shifts to support a variety of use cases in the home and in the work environment: It holds and moves objects like fruits, game tokens, office supplies and tablets; creates dividers on demand; and generates interactive sculptures to convey messages and audio.
*This project was conducted at Tangible Media Group, MIT Media Lab. project page